FXPHD - MRY201 - Production Rendering Techniques with Mental Ray

 FXPHD - MRY201 - Production Rendering Techniques with Mental Ray

FXPHD - MRY201 - Production Rendering Techniques with Mental Ray

10 Class | Video: h264, yuv420p, 1152x720 30fps | Audio: aac, 44100 Hz, 2 ch | 3 GB
Genre: eLearning | Language: English

This course will teach techniques and concepts for rendering realistic, physically based CG elements in a visual effects context (i.e. for integration into live action shots). As it is a hands-on course in using Mental Ray to do these things, it will start with a fundamental treatment of everything from light and pixels through to cameras, response curves and compositing, as well as "learning to see". The course will be performed using the 3ds Max application, but most things apply to Maya and Softimage as well.

Professor Hakan 'Zap' Andersson has been working as "Shader Wizard" at mental images since 2004 and is the author of numerous mental ray shaders, such as the subsurface/skin shaders, the car paint shader, as well as the architectural and production shader libraries. Originally educated as an Engineer in Electronics, Zap's passion for computer graphics caused his graduation year "special project" to be an actual hand-built and hand-wired graphics card, for which he wrote his first ray tracer.

Home Page - https://www.fxphd.com/fxphd/courseDetails.php?idCourse=202


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